godot/scene/resources/theme.cpp

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/*************************************************************************/
/* theme.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "theme.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
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void Theme::_emit_theme_changed() {
emit_changed();
}
PoolVector<String> Theme::_get_icon_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_types(void) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_font_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_color_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_list(p_node_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_type_list(const String &p_node_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_type_list(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
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if (sname.find("/") != -1) {
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String type = sname.get_slicec('/', 1);
String node_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
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if (type == "icons") {
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set_icon(name, node_type, p_value);
} else if (type == "styles") {
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set_stylebox(name, node_type, p_value);
} else if (type == "fonts") {
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set_font(name, node_type, p_value);
} else if (type == "colors") {
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set_color(name, node_type, p_value);
} else if (type == "constants") {
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set_constant(name, node_type, p_value);
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} else
return false;
return true;
}
return false;
}
bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
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String sname = p_name;
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if (sname.find("/") != -1) {
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String type = sname.get_slicec('/', 1);
String node_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
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if (type == "icons") {
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if (!has_icon(name, node_type))
r_ret = Ref<Texture>();
else
r_ret = get_icon(name, node_type);
} else if (type == "styles") {
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if (!has_stylebox(name, node_type))
r_ret = Ref<StyleBox>();
else
r_ret = get_stylebox(name, node_type);
} else if (type == "fonts") {
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if (!has_font(name, node_type))
r_ret = Ref<Font>();
else
r_ret = get_font(name, node_type);
} else if (type == "colors") {
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r_ret = get_color(name, node_type);
} else if (type == "constants") {
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r_ret = get_constant(name, node_type);
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} else
return false;
return true;
}
return false;
}
void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> list;
const StringName *key = NULL;
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while ((key = icon_map.next(key))) {
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const StringName *key2 = NULL;
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while ((key2 = icon_map[*key].next(key2))) {
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list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
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}
}
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key = NULL;
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while ((key = style_map.next(key))) {
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const StringName *key2 = NULL;
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while ((key2 = style_map[*key].next(key2))) {
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list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/styles/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
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}
}
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key = NULL;
while ((key = font_map.next(key))) {
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const StringName *key2 = NULL;
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while ((key2 = font_map[*key].next(key2))) {
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list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/fonts/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
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}
}
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key = NULL;
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while ((key = color_map.next(key))) {
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const StringName *key2 = NULL;
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while ((key2 = color_map[*key].next(key2))) {
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list.push_back(PropertyInfo(Variant::COLOR, String() + *key + "/colors/" + *key2));
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}
}
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key = NULL;
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while ((key = constant_map.next(key))) {
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const StringName *key2 = NULL;
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while ((key2 = constant_map[*key].next(key2))) {
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list.push_back(PropertyInfo(Variant::INT, String() + *key + "/constants/" + *key2));
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}
}
list.sort();
for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
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}
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font)
return;
if (default_theme_font.is_valid()) {
default_theme_font->disconnect("changed", this, "_emit_theme_changed");
}
default_theme_font = p_default_font;
if (default_theme_font.is_valid()) {
default_theme_font->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
_change_notify();
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emit_changed();
}
Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
Ref<Theme> Theme::project_default_theme;
Ref<Theme> Theme::default_theme;
Ref<Texture> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
Ref<Theme> Theme::get_default() {
return default_theme;
}
void Theme::set_default(const Ref<Theme> &p_default) {
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default_theme = p_default;
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}
Ref<Theme> Theme::get_project_default() {
return project_default_theme;
}
void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
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void Theme::set_default_icon(const Ref<Texture> &p_icon) {
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default_icon = p_icon;
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}
void Theme::set_default_style(const Ref<StyleBox> &p_style) {
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default_style = p_style;
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}
void Theme::set_default_font(const Ref<Font> &p_font) {
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default_font = p_font;
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}
void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture> &p_icon) {
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//ERR_FAIL_COND(p_icon.is_null());
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bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name);
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if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
icon_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
icon_map[p_node_type][p_name] = p_icon;
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if (p_icon.is_valid()) {
icon_map[p_node_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
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_change_notify();
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emit_changed();
}
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}
Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_node_type) const {
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if (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
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return icon_map[p_node_type][p_name];
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} else {
return default_icon;
}
}
bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) const {
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return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
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}
void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) {
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ERR_FAIL_COND(!icon_map.has(p_node_type));
ERR_FAIL_COND(!icon_map[p_node_type].has(p_name));
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if (icon_map[p_node_type][p_name].is_valid()) {
icon_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
icon_map[p_node_type].erase(p_name);
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_change_notify();
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emit_changed();
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}
void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
if (!icon_map.has(p_node_type))
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return;
const StringName *key = NULL;
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while ((key = icon_map[p_node_type].next(key))) {
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p_list->push_back(*key);
}
}
void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name);
shader_map[p_node_type][p_name] = p_shader;
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if (new_value) {
_change_notify();
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emit_changed();
}
}
Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const {
if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) {
return shader_map[p_node_type][p_name];
} else {
return NULL;
}
}
bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const {
return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid());
}
void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) {
ERR_FAIL_COND(!shader_map.has(p_node_type));
ERR_FAIL_COND(!shader_map[p_node_type].has(p_name));
shader_map[p_node_type].erase(p_name);
_change_notify();
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emit_changed();
}
void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!shader_map.has(p_node_type))
return;
const StringName *key = NULL;
while ((key = shader_map[p_node_type].next(key))) {
p_list->push_back(*key);
}
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}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
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//ERR_FAIL_COND(p_style.is_null());
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bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name);
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if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
style_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
style_map[p_node_type][p_name] = p_style;
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if (p_style.is_valid()) {
style_map[p_node_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
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if (new_value)
_change_notify();
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emit_changed();
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}
Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_node_type) const {
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if (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
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return style_map[p_node_type][p_name];
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} else {
return default_style;
}
}
bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type) const {
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return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
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}
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) {
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ERR_FAIL_COND(!style_map.has(p_node_type));
ERR_FAIL_COND(!style_map[p_node_type].has(p_name));
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if (style_map[p_node_type][p_name].is_valid()) {
style_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
style_map[p_node_type].erase(p_name);
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_change_notify();
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emit_changed();
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}
void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
if (!style_map.has(p_node_type))
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return;
const StringName *key = NULL;
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while ((key = style_map[p_node_type].next(key))) {
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p_list->push_back(*key);
}
}
void Theme::get_stylebox_types(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
const StringName *key = NULL;
while ((key = style_map.next(key))) {
p_list->push_back(*key);
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}
}
void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) {
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//ERR_FAIL_COND(p_font.is_null());
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bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name);
if (font_map[p_node_type][p_name].is_valid()) {
font_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
font_map[p_node_type][p_name] = p_font;
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if (p_font.is_valid()) {
font_map[p_node_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
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_change_notify();
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emit_changed();
}
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}
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_type) const {
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if (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid())
return font_map[p_node_type][p_name];
else if (default_theme_font.is_valid())
return default_theme_font;
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else
return default_font;
}
bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const {
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return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid());
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}
void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) {
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ERR_FAIL_COND(!font_map.has(p_node_type));
ERR_FAIL_COND(!font_map[p_node_type].has(p_name));
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if (font_map[p_node_type][p_name].is_valid()) {
font_map[p_node_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
font_map[p_node_type].erase(p_name);
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_change_notify();
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emit_changed();
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}
void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
if (!font_map.has(p_node_type))
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return;
const StringName *key = NULL;
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while ((key = font_map[p_node_type].next(key))) {
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p_list->push_back(*key);
}
}
void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) {
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bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name);
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color_map[p_node_type][p_name] = p_color;
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if (new_value) {
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_change_notify();
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emit_changed();
}
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}
Color Theme::get_color(const StringName &p_name, const StringName &p_node_type) const {
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if (color_map.has(p_node_type) && color_map[p_node_type].has(p_name))
return color_map[p_node_type][p_name];
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else
return Color();
}
bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) const {
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return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
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}
void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) {
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ERR_FAIL_COND(!color_map.has(p_node_type));
ERR_FAIL_COND(!color_map[p_node_type].has(p_name));
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color_map[p_node_type].erase(p_name);
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_change_notify();
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emit_changed();
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}
void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
if (!color_map.has(p_node_type))
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return;
const StringName *key = NULL;
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while ((key = color_map[p_node_type].next(key))) {
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p_list->push_back(*key);
}
}
void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) {
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bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name);
constant_map[p_node_type][p_name] = p_constant;
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if (new_value) {
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_change_notify();
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emit_changed();
}
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}
int Theme::get_constant(const StringName &p_name, const StringName &p_node_type) const {
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if (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name))
return constant_map[p_node_type][p_name];
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else {
return 0;
}
}
bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type) const {
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return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
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}
void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) {
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ERR_FAIL_COND(!constant_map.has(p_node_type));
ERR_FAIL_COND(!constant_map[p_node_type].has(p_name));
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constant_map[p_node_type].erase(p_name);
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_change_notify();
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emit_changed();
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}
void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
if (!constant_map.has(p_node_type))
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return;
const StringName *key = NULL;
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while ((key = constant_map[p_node_type].next(key))) {
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p_list->push_back(*key);
}
}
void Theme::clear() {
//these need disconnecting
{
const StringName *K = NULL;
while ((K = icon_map.next(K))) {
const StringName *L = NULL;
while ((L = icon_map[*K].next(L))) {
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Ref<Texture> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = NULL;
while ((K = style_map.next(K))) {
const StringName *L = NULL;
while ((L = style_map[*K].next(L))) {
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Ref<StyleBox> style = style_map[*K][*L];
if (style.is_valid()) {
style->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = NULL;
while ((K = font_map.next(K))) {
const StringName *L = NULL;
while ((L = font_map[*K].next(L))) {
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Ref<Font> font = font_map[*K][*L];
if (font.is_valid()) {
font->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
icon_map.clear();
style_map.clear();
font_map.clear();
shader_map.clear();
color_map.clear();
constant_map.clear();
_change_notify();
emit_changed();
}
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void Theme::copy_default_theme() {
Ref<Theme> default_theme2 = get_default();
copy_theme(default_theme2);
}
void Theme::copy_theme(const Ref<Theme> &p_other) {
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if (p_other.is_null()) {
clear();
return;
}
//these need reconnecting, so add normally
{
const StringName *K = NULL;
while ((K = p_other->icon_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->icon_map[*K].next(L))) {
set_icon(*L, *K, p_other->icon_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
while ((K = p_other->style_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->style_map[*K].next(L))) {
set_stylebox(*L, *K, p_other->style_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
while ((K = p_other->font_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->font_map[*K].next(L))) {
set_font(*L, *K, p_other->font_map[*K][*L]);
}
}
}
//these are ok to just copy
color_map = p_other->color_map;
constant_map = p_other->constant_map;
shader_map = p_other->shader_map;
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_change_notify();
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emit_changed();
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}
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
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Set<StringName> types;
const StringName *key = NULL;
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while ((key = icon_map.next(key))) {
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types.insert(*key);
}
key = NULL;
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while ((key = style_map.next(key))) {
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types.insert(*key);
}
key = NULL;
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while ((key = font_map.next(key))) {
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types.insert(*key);
}
key = NULL;
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while ((key = color_map.next(key))) {
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types.insert(*key);
}
key = NULL;
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while ((key = constant_map.next(key))) {
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types.insert(*key);
}
for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
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p_list->push_back(E->get());
}
}
void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon);
ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon);
ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types);
ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color);
ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color);
ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list);
ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
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ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
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}
Theme::Theme() {
}
Theme::~Theme() {
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}