2016-10-03 19:33:42 +00:00
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Import('env')
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if env['BUILDERS'].has_key('GLES3_GLSL'):
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env.GLES3_GLSL('copy.glsl');
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2016-11-29 22:55:12 +00:00
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env.GLES3_GLSL('resolve.glsl');
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2016-10-03 19:33:42 +00:00
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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2016-10-19 14:14:41 +00:00
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env.GLES3_GLSL('scene.glsl');
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2016-10-21 10:27:13 +00:00
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env.GLES3_GLSL('cubemap_filter.glsl');
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2016-11-10 02:55:06 +00:00
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env.GLES3_GLSL('cube_to_dp.glsl');
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2016-11-24 23:46:55 +00:00
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env.GLES3_GLSL('blend_shape.glsl');
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2016-11-29 22:55:12 +00:00
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env.GLES3_GLSL('screen_space_reflection.glsl');
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env.GLES3_GLSL('effect_blur.glsl');
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2016-12-03 01:23:16 +00:00
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env.GLES3_GLSL('subsurf_scattering.glsl');
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2016-12-04 15:45:30 +00:00
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env.GLES3_GLSL('ssao.glsl');
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env.GLES3_GLSL('ssao_minify.glsl');
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env.GLES3_GLSL('ssao_blur.glsl');
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2016-12-07 20:49:52 +00:00
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env.GLES3_GLSL('exposure.glsl');
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env.GLES3_GLSL('tonemap.glsl');
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2016-12-30 11:35:54 +00:00
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env.GLES3_GLSL('particles.glsl');
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2016-12-03 01:23:16 +00:00
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2016-10-03 19:33:42 +00:00
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