godot/drivers/webp/utils/huffman_encode.h

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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
//
// Author: Jyrki Alakuijala (jyrki@google.com)
//
// Entropy encoding (Huffman) for webp lossless
#ifndef WEBP_UTILS_HUFFMAN_ENCODE_H_
#define WEBP_UTILS_HUFFMAN_ENCODE_H_
#include "webp/types.h"
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#ifdef __cplusplus
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extern "C" {
#endif
// Struct for holding the tree header in coded form.
typedef struct {
uint8_t code; // value (0..15) or escape code (16,17,18)
uint8_t extra_bits; // extra bits for escape codes
} HuffmanTreeToken;
// Struct to represent the tree codes (depth and bits array).
typedef struct {
int num_symbols; // Number of symbols.
uint8_t* code_lengths; // Code lengths of the symbols.
uint16_t* codes; // Symbol Codes.
} HuffmanTreeCode;
// Struct to represent the Huffman tree.
typedef struct {
uint32_t total_count_; // Symbol frequency.
int value_; // Symbol value.
int pool_index_left_; // Index for the left sub-tree.
int pool_index_right_; // Index for the right sub-tree.
} HuffmanTree;
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// Turn the Huffman tree into a token sequence.
// Returns the number of tokens used.
int VP8LCreateCompressedHuffmanTree(const HuffmanTreeCode* const tree,
HuffmanTreeToken* tokens, int max_tokens);
// Create an optimized tree, and tokenize it.
// 'buf_rle' and 'huff_tree' are pre-allocated and the 'tree' is the constructed
// huffman code tree.
void VP8LCreateHuffmanTree(uint32_t* const histogram, int tree_depth_limit,
uint8_t* const buf_rle, HuffmanTree* const huff_tree,
HuffmanTreeCode* const tree);
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#ifdef __cplusplus
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}
#endif
#endif // WEBP_UTILS_HUFFMAN_ENCODE_H_