godot/doc/classes/TCP_Server.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 12:57:10 +00:00
<class name="TCP_Server" inherits="Reference" category="Core" version="3.0.2">
<brief_description>
TCP Server.
</brief_description>
<description>
TCP Server class. Listens to connections on a port and returns a [StreamPeerTCP] when got a connection.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="is_connection_available" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if a connection is available for taking.
</description>
</method>
<method name="listen">
<return type="int" enum="Error">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
</argument>
<description>
Listen on the "port" binding to "bind_address".
If "bind_address" is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6).
If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type.
If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stop listening.
</description>
</method>
<method name="take_connection">
<return type="StreamPeerTCP">
</return>
<description>
If a connection is available, return a StreamPeerTCP with the connection/
</description>
</method>
</methods>
<constants>
</constants>
</class>