godot/scene/resources/camera_texture.cpp

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/**************************************************************************/
/* camera_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera_texture.h"
#include "servers/camera/camera_feed.h"
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
}
int CameraTexture::get_width() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_width();
} else {
return 0;
}
}
int CameraTexture::get_height() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_height();
} else {
return 0;
}
}
bool CameraTexture::has_alpha() const {
return false;
}
RID CameraTexture::get_rid() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_texture(which_feed);
} else {
if (_texture.is_null()) {
_texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return _texture;
}
}
Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
}
void CameraTexture::set_camera_feed_id(int p_new_id) {
camera_feed_id = p_new_id;
notify_property_list_changed();
}
int CameraTexture::get_camera_feed_id() const {
return camera_feed_id;
}
void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
which_feed = p_which;
notify_property_list_changed();
}
CameraServer::FeedImage CameraTexture::get_which_feed() const {
return which_feed;
}
void CameraTexture::set_camera_active(bool p_active) {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
feed->set_active(p_active);
notify_property_list_changed();
}
}
bool CameraTexture::get_camera_active() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->is_active();
} else {
return false;
}
}
CameraTexture::CameraTexture() {}
CameraTexture::~CameraTexture() {
if (_texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(_texture);
}
}