godot/thirdparty/msdfgen/core/pixel-conversion.hpp

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#pragma once
#include "arithmetics.hpp"
namespace msdfgen {
typedef unsigned char byte;
inline byte pixelFloatToByte(float x) {
return byte(clamp(256.f*x, 255.f));
}
inline float pixelByteToFloat(byte x) {
return 1.f/255.f*float(x);
}
}