godot/scene/gui/flow_container.h

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/*************************************************************************/
/* flow_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FLOW_CONTAINER_H
#define FLOW_CONTAINER_H
#include "scene/gui/container.h"
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class FlowContainer : public Container {
GDCLASS(FlowContainer, Container);
private:
int cached_size = 0;
int cached_line_count = 0;
bool vertical = false;
void _resort();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
int get_line_count() const;
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
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FlowContainer(bool p_vertical = false);
};
class HFlowContainer : public FlowContainer {
GDCLASS(HFlowContainer, FlowContainer);
public:
HFlowContainer() :
FlowContainer(false) {}
};
class VFlowContainer : public FlowContainer {
GDCLASS(VFlowContainer, FlowContainer);
public:
VFlowContainer() :
FlowContainer(true) {}
};
#endif // FLOW_CONTAINER_H