godot/doc/classes/PhysicalBone.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.1.2">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
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<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_simulate_physics">
<return type="bool">
</return>
<description>
</description>
</method>
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<method name="is_simulating_physics">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_static_body">
<return type="bool">
</return>
<description>
</description>
</method>
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</methods>
<members>
<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale">
</member>
<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset">
</member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType">
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass">
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight">
</member>
</members>
<constants>
<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
</constant>
<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
</constant>
<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
</constant>
<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
</constant>
<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
</constant>
<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
</constant>
</constants>
</class>