godot/editor/plugins/cube_grid_theme_editor_plug...

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/*************************************************************************/
/* cube_grid_theme_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cube_grid_theme_editor_plugin.h"
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#if 0
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "main/main.h"
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#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
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#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
theme=p_theme;
if (theme.is_valid())
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene"));
}
void MeshLibraryEditor::_menu_confirm() {
switch(option) {
case MENU_OPTION_REMOVE_ITEM: {
theme->remove_item(to_erase);
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
String existing = theme->get_meta("_editor_source_scene");
ERR_FAIL_COND(existing=="");
_import_scene_cbk(existing);
} break;
default: {};
}
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
for(int i=0;i<p_scene->get_child_count();i++) {
Node *child = p_scene->get_child(i);
if (!child->cast_to<MeshInstance>()) {
if (child->get_child_count()>0) {
child=child->get_child(0);
if (!child->cast_to<MeshInstance>()) {
continue;
}
} else
continue;
}
MeshInstance *mi = child->cast_to<MeshInstance>();
Ref<Mesh> mesh=mi->get_mesh();
if (mesh.is_null())
continue;
int id = p_library->find_item_name(mi->get_name());
if (id<0) {
id=p_library->get_last_unused_item_id();
p_library->create_item(id);
p_library->set_item_name(id,mi->get_name());
}
p_library->set_item_mesh(id,mesh);
Ref<Shape> collision;
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for(int j=0;j<mi->get_child_count();j++) {
#if 1
Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody>())
continue;
StaticBody *sb = child2->cast_to<StaticBody>();
if (sb->get_shape_count()==0)
continue;
collision=sb->get_shape(0);
if (!collision.is_null())
break;
#endif
}
if (!collision.is_null()) {
p_library->set_item_shape(id,collision);
}
Ref<NavigationMesh> navmesh;
for(int j=0;j<mi->get_child_count();j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<NavigationMeshInstance>())
continue;
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
navmesh=sb->get_navigation_mesh();
if (!navmesh.is_null())
break;
}
if(!navmesh.is_null()){
p_library->set_item_navmesh(id, navmesh);
}
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}
//generate previews!
if (1) {
Vector<int> ids = p_library->get_item_list();
RID vp = VS::get_singleton()->viewport_create();
VS::ViewportRect vr;
vr.x=0;
vr.y=0;
vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
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VS::get_singleton()->viewport_set_rect(vp,vr);
VS::get_singleton()->viewport_set_as_render_target(vp,true);
VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
RID scen = VS::get_singleton()->scenario_create();
VS::get_singleton()->viewport_set_scenario(vp,scen);
RID cam = VS::get_singleton()->camera_create();
VS::get_singleton()->camera_set_transform(cam, Transform() );
VS::get_singleton()->viewport_attach_camera(vp,cam);
RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID lightinst = VS::get_singleton()->instance_create2(light,scen);
VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size());
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for(int i=0;i<ids.size();i++) {
int id=ids[i];
Ref<Mesh> mesh = p_library->get_item_mesh(id);
if (!mesh.is_valid())
continue;
AABB aabb= mesh->get_aabb();
print_line("aabb: "+aabb);
Vector3 ofs = aabb.pos + aabb.size*0.5;
aabb.pos-=ofs;
Transform xform;
xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25);
xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis;
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AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: "+rot_aabb);
float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
if (m==0)
continue;
m=1.0/m;
m*=0.5;
print_line("scale: "+rtos(m));
xform.basis.scale(Vector3(m,m,m));
xform.origin=-xform.basis.xform(ofs); //-ofs*m;
xform.origin.z-=rot_aabb.size.z*2;
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
VS::get_singleton()->instance_set_transform(inst,xform);
ep.step(TTR("Thumbnail.."),i);
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VS::get_singleton()->viewport_queue_screen_capture(vp);
Main::iteration();
Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
ERR_CONTINUE(img.empty());
Ref<ImageTexture> it( memnew( ImageTexture ));
it->create_from_image(img);
p_library->set_item_preview(id,it);
//print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
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VS::get_singleton()->free(inst);
}
VS::get_singleton()->free(lightinst);
VS::get_singleton()->free(light);
VS::get_singleton()->free(vp);
VS::get_singleton()->free(cam);
VS::get_singleton()->free(scen);
}
}
void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
print_line("Impot Callback!");
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Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
_import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene);
theme->set_meta("_editor_source_scene",p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false);
}
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) {
_import_scene(p_base_scene,ml,p_merge);
return OK;
}
void MeshLibraryEditor::_menu_cbk(int p_option) {
option=p_option;
switch(p_option) {
case MENU_OPTION_ADD_ITEM: {
theme->create_item(theme->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
String p = editor->get_property_editor()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) {
to_erase = p.get_slice("/",3).to_int();
cd->set_text(vformat(TTR("Remove item %d?"),to_erase));
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cd->popup_centered(Size2(300,60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
file->popup_centered_ratio();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene")));
cd->popup_centered(Size2(500,60));
} break;
}
}
void MeshLibraryEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm);
ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk);
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}
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file = memnew( EditorFileDialog );
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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//not for now?
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
file->clear_filters();
file->set_title(TTR("Import Scene"));
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for(int i=0;i<extensions.size();i++) {
file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
add_child(file);
file->connect("file_selected",this,"_import_scene_cbk");
Panel *panel = memnew( Panel );
panel->set_area_as_parent_rect();
add_child(panel);
MenuButton * options = memnew( MenuButton );
panel->add_child(options);
options->set_position(Point2(1,1));
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options->set_text("Theme");
options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM);
options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM);
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options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE);
options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE);
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options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true);
options->get_popup()->connect("id_pressed", this,"_menu_cbk");
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menu=options;
editor=p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
cd->get_ok()->connect("pressed", this,"_menu_confirm");
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<MeshLibrary>()) {
theme_editor->edit( p_node->cast_to<MeshLibrary>() );
theme_editor->show();
} else
theme_editor->hide();
}
bool MeshLibraryEditorPlugin::handles(Object *p_node) const{
return p_node->is_type("MeshLibrary");
}
void MeshLibraryEditorPlugin::make_visible(bool p_visible){
if (p_visible)
theme_editor->show();
else
theme_editor->hide();
}
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("editors/grid_map/preview_size",64);
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theme_editor = memnew( MeshLibraryEditor(p_node) );
p_node->get_viewport()->add_child(theme_editor);
theme_editor->set_area_as_parent_rect();
theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
theme_editor->set_end( Point2(0,22) );
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theme_editor->hide();
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}
#endif