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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "XRNode3D" inherits= "Node3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
A spatial node that has its position automatically updated by the [XRServer].
</brief_description>
<description >
This node can be bound to a specific pose of a [XRPositionalTracker] and will automatically have its [member Node3D.transform] updated by the [XRServer]. Nodes of this type must be added as children of the [XROrigin3D] node.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_has_tracking_data" qualifiers= "const" >
<return type= "bool" />
<description >
Returns [code]true[/code] if the [member tracker] has current tracking data for the [member pose] being tracked.
</description>
</method>
<method name= "get_is_active" qualifiers= "const" >
<return type= "bool" />
<description >
Returns [code]true[/code] if the [member tracker] has been registered and the [member pose] is being tracked.
</description>
</method>
<method name= "get_pose" >
<return type= "XRPose" />
<description >
Returns the [XRPose] containing the current state of the pose being tracked. This gives access to additional properties of this pose.
</description>
</method>
<method name= "trigger_haptic_pulse" >
<return type= "void" />
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<param index= "0" name= "action_name" type= "String" />
<param index= "1" name= "frequency" type= "float" />
<param index= "2" name= "amplitude" type= "float" />
<param index= "3" name= "duration_sec" type= "float" />
<param index= "4" name= "delay_sec" type= "float" />
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<description >
Triggers a haptic pulse on a device associated with this interface.
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[param action_name] is the name of the action for this pulse.
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</description>
</method>
</methods>
<members >
<member name= "pose" type= "StringName" setter= "set_pose_name" getter= "get_pose_name" default= "&"default"" >
The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
</member>
<member name= "tracker" type= "StringName" setter= "set_tracker" getter= "get_tracker" default= "&""" >
The name of the tracker we're bound to. Which trackers are available is not known during design time.
Godot defines a number of standard trackers such as [code]left_hand[/code] and [code]right_hand[/code] but others may be configured within a given [XRInterface].
</member>
</members>
</class>