godot/doc/classes/AtlasTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A texture that crops out part of another Texture2D.
</brief_description>
<description>
[Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments.
Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources.
</description>
<tutorials>
</tutorials>
<members>
<member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas">
The texture that contains the atlas. Can be any type inheriting from [Texture2D], including another [AtlasTexture].
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
If [code]true[/code], the area outside of the [member region] is clipped to avoid bleeding of the surrounding texture pixels.
</member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2(0, 0, 0, 0)">
The margin around the [member region]. Useful for small adjustments. If the [member Rect2.size] of this property ("w" and "h" in the editor) is set, the drawn texture is resized to fit within the margin.
</member>
<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2(0, 0, 0, 0)">
The region used to draw the [member atlas].
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
</members>
</class>