godot/drivers/jpg/jidctflt.c

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2014-02-10 01:10:30 +00:00
/*
* jidctflt.c
*
* Copyright (C) 1994-1998, Thomas G. Lane.
* This file is part of the Independent JPEG Group's software.
*
* The authors make NO WARRANTY or representation, either express or implied,
* with respect to this software, its quality, accuracy, merchantability, or
* fitness for a particular purpose. This software is provided "AS IS", and you,
* its user, assume the entire risk as to its quality and accuracy.
*
* This software is copyright (C) 1991-1998, Thomas G. Lane.
* All Rights Reserved except as specified below.
*
* Permission is hereby granted to use, copy, modify, and distribute this
* software (or portions thereof) for any purpose, without fee, subject to these
* conditions:
* (1) If any part of the source code for this software is distributed, then this
* README file must be included, with this copyright and no-warranty notice
* unaltered; and any additions, deletions, or changes to the original files
* must be clearly indicated in accompanying documentation.
* (2) If only executable code is distributed, then the accompanying
* documentation must state that "this software is based in part on the work of
* the Independent JPEG Group".
* (3) Permission for use of this software is granted only if the user accepts
* full responsibility for any undesirable consequences; the authors accept
* NO LIABILITY for damages of any kind.
*
* These conditions apply to any software derived from or based on the IJG code,
* not just to the unmodified library. If you use our work, you ought to
* acknowledge us.
*
* Permission is NOT granted for the use of any IJG author's name or company name
* in advertising or publicity relating to this software or products derived from
* it. This software may be referred to only as "the Independent JPEG Group's
* software".
*
* We specifically permit and encourage the use of this software as the basis of
* commercial products, provided that all warranty or liability claims are
* assumed by the product vendor.
*
*
* This file contains a floating-point implementation of the
* inverse DCT (Discrete Cosine Transform). In the IJG code, this routine
* must also perform dequantization of the input coefficients.
*
* This implementation should be more accurate than either of the integer
* IDCT implementations. However, it may not give the same results on all
* machines because of differences in roundoff behavior. Speed will depend
* on the hardware's floating point capacity.
*
* A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
* on each row (or vice versa, but it's more convenient to emit a row at
* a time). Direct algorithms are also available, but they are much more
* complex and seem not to be any faster when reduced to code.
*
* This implementation is based on Arai, Agui, and Nakajima's algorithm for
* scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in
* Japanese, but the algorithm is described in the Pennebaker & Mitchell
* JPEG textbook (see REFERENCES section in file README). The following code
* is based directly on figure 4-8 in P&M.
* While an 8-point DCT cannot be done in less than 11 multiplies, it is
* possible to arrange the computation so that many of the multiplies are
* simple scalings of the final outputs. These multiplies can then be
* folded into the multiplications or divisions by the JPEG quantization
* table entries. The AA&N method leaves only 5 multiplies and 29 adds
* to be done in the DCT itself.
* The primary disadvantage of this method is that with a fixed-point
* implementation, accuracy is lost due to imprecise representation of the
* scaled quantization values. However, that problem does not arise if
* we use floating point arithmetic.
*/
#include "tinyjpeg-internal.h"
#define FAST_FLOAT float
#define DCTSIZE 8
#define DCTSIZE2 (DCTSIZE*DCTSIZE)
#define DEQUANTIZE(coef,quantval) (((FAST_FLOAT) (coef)) * (quantval))
#if 0 && defined(__GNUC__) && (defined(__i686__))
// || defined(__x86_64__))
static inline unsigned char descale_and_clamp(int x, int shift)
{
__asm__ (
"add %3,%1\n"
"\tsar %2,%1\n"
"\tsub $-128,%1\n"
"\tcmovl %5,%1\n" /* Use the sub to compare to 0 */
"\tcmpl %4,%1\n"
"\tcmovg %4,%1\n"
: "=r"(x)
: "0"(x), "Ir"(shift), "ir"(1UL<<(shift-1)), "r" (0xff), "r" (0)
);
return x;
}
#else
static __inline unsigned char descale_and_clamp(int x, int shift)
{
x += (1UL<<(shift-1));
if (x<0)
x = (x >> shift) | ((~(0UL)) << (32-(shift)));
else
x >>= shift;
x += 128;
if (x>255)
return 255;
else if (x<0)
return 0;
else
return x;
}
#endif
/*
* Perform dequantization and inverse DCT on one block of coefficients.
*/
void
tinyjpeg_idct_float (struct component *compptr, uint8_t *output_buf, int stride)
{
FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
FAST_FLOAT z5, z10, z11, z12, z13;
int16_t *inptr;
FAST_FLOAT *quantptr;
FAST_FLOAT *wsptr;
uint8_t *outptr;
int ctr;
FAST_FLOAT workspace[DCTSIZE2]; /* buffers data between passes */
/* Pass 1: process columns from input, store into work array. */
inptr = compptr->DCT;
quantptr = compptr->Q_table;
wsptr = workspace;
for (ctr = DCTSIZE; ctr > 0; ctr--) {
/* Due to quantization, we will usually find that many of the input
* coefficients are zero, especially the AC terms. We can exploit this
* by short-circuiting the IDCT calculation for any column in which all
* the AC terms are zero. In that case each output is equal to the
* DC coefficient (with scale factor as needed).
* With typical images and quantization tables, half or more of the
* column DCT calculations can be simplified this way.
*/
if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*4] == 0 &&
inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*6] == 0 &&
inptr[DCTSIZE*7] == 0) {
/* AC terms all zero */
FAST_FLOAT dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
wsptr[DCTSIZE*0] = dcval;
wsptr[DCTSIZE*1] = dcval;
wsptr[DCTSIZE*2] = dcval;
wsptr[DCTSIZE*3] = dcval;
wsptr[DCTSIZE*4] = dcval;
wsptr[DCTSIZE*5] = dcval;
wsptr[DCTSIZE*6] = dcval;
wsptr[DCTSIZE*7] = dcval;
inptr++; /* advance pointers to next column */
quantptr++;
wsptr++;
continue;
}
/* Even part */
tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
tmp10 = tmp0 + tmp2; /* phase 3 */
tmp11 = tmp0 - tmp2;
tmp13 = tmp1 + tmp3; /* phases 5-3 */
tmp12 = (tmp1 - tmp3) * ((FAST_FLOAT) 1.414213562) - tmp13; /* 2*c4 */
tmp0 = tmp10 + tmp13; /* phase 2 */
tmp3 = tmp10 - tmp13;
tmp1 = tmp11 + tmp12;
tmp2 = tmp11 - tmp12;
/* Odd part */
tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
z13 = tmp6 + tmp5; /* phase 6 */
z10 = tmp6 - tmp5;
z11 = tmp4 + tmp7;
z12 = tmp4 - tmp7;
tmp7 = z11 + z13; /* phase 5 */
tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); /* 2*c4 */
z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
tmp6 = tmp12 - tmp7; /* phase 2 */
tmp5 = tmp11 - tmp6;
tmp4 = tmp10 + tmp5;
wsptr[DCTSIZE*0] = tmp0 + tmp7;
wsptr[DCTSIZE*7] = tmp0 - tmp7;
wsptr[DCTSIZE*1] = tmp1 + tmp6;
wsptr[DCTSIZE*6] = tmp1 - tmp6;
wsptr[DCTSIZE*2] = tmp2 + tmp5;
wsptr[DCTSIZE*5] = tmp2 - tmp5;
wsptr[DCTSIZE*4] = tmp3 + tmp4;
wsptr[DCTSIZE*3] = tmp3 - tmp4;
inptr++; /* advance pointers to next column */
quantptr++;
wsptr++;
}
/* Pass 2: process rows from work array, store into output array. */
/* Note that we must descale the results by a factor of 8 == 2**3. */
wsptr = workspace;
outptr = output_buf;
for (ctr = 0; ctr < DCTSIZE; ctr++) {
/* Rows of zeroes can be exploited in the same way as we did with columns.
* However, the column calculation has created many nonzero AC terms, so
* the simplification applies less often (typically 5% to 10% of the time).
* And testing floats for zero is relatively expensive, so we don't bother.
*/
/* Even part */
tmp10 = wsptr[0] + wsptr[4];
tmp11 = wsptr[0] - wsptr[4];
tmp13 = wsptr[2] + wsptr[6];
tmp12 = (wsptr[2] - wsptr[6]) * ((FAST_FLOAT) 1.414213562) - tmp13;
tmp0 = tmp10 + tmp13;
tmp3 = tmp10 - tmp13;
tmp1 = tmp11 + tmp12;
tmp2 = tmp11 - tmp12;
/* Odd part */
z13 = wsptr[5] + wsptr[3];
z10 = wsptr[5] - wsptr[3];
z11 = wsptr[1] + wsptr[7];
z12 = wsptr[1] - wsptr[7];
tmp7 = z11 + z13;
tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562);
z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
tmp6 = tmp12 - tmp7;
tmp5 = tmp11 - tmp6;
tmp4 = tmp10 + tmp5;
/* Final output stage: scale down by a factor of 8 and range-limit */
outptr[0] = descale_and_clamp((int)(tmp0 + tmp7), 3);
outptr[7] = descale_and_clamp((int)(tmp0 - tmp7), 3);
outptr[1] = descale_and_clamp((int)(tmp1 + tmp6), 3);
outptr[6] = descale_and_clamp((int)(tmp1 - tmp6), 3);
outptr[2] = descale_and_clamp((int)(tmp2 + tmp5), 3);
outptr[5] = descale_and_clamp((int)(tmp2 - tmp5), 3);
outptr[4] = descale_and_clamp((int)(tmp3 + tmp4), 3);
outptr[3] = descale_and_clamp((int)(tmp3 - tmp4), 3);
wsptr += DCTSIZE; /* advance pointer to next row */
outptr += stride;
}
}