55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
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// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
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#include "nvmesh.h" // pch
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#include "Bounds.h"
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#include "nvmesh/BaseMesh.h"
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#include "nvmesh/halfedge/Mesh.h"
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#include "nvmesh/halfedge/Vertex.h"
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#include "nvmath/Box.inl"
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using namespace nv;
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Box MeshBounds::box(const BaseMesh * mesh)
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{
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nvCheck(mesh != NULL);
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Box bounds;
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bounds.clearBounds();
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const uint vertexCount = mesh->vertexCount();
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for (uint v = 0; v < vertexCount; v++)
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{
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const BaseMesh::Vertex & vertex = mesh->vertexAt(v);
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bounds.addPointToBounds( vertex.pos );
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}
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return bounds;
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}
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Box MeshBounds::box(const HalfEdge::Mesh * mesh)
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{
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nvCheck(mesh != NULL);
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Box bounds;
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bounds.clearBounds();
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const uint vertexCount = mesh->vertexCount();
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for (uint v = 0; v < vertexCount; v++)
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{
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const HalfEdge::Vertex * vertex = mesh->vertexAt(v);
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nvDebugCheck(vertex != NULL);
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bounds.addPointToBounds( vertex->pos );
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}
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return bounds;
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}
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/*Sphere MeshBounds::sphere(const HalfEdge::Mesh * mesh)
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{
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// @@ TODO
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return Sphere();
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}*/
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