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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BoneAttachment3D" inherits= "Node3D" version= "4.0" >
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<brief_description >
A node that will attach to a bone.
</brief_description>
<description >
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This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
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<members >
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<member name= "bone_name" type= "String" setter= "set_bone_name" getter= "get_bone_name" default= """" >
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The name of the attached bone.
</member>
</members>
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<constants >
</constants>
</class>