godot/core/io/packet_peer_udp.h

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#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "io/packet_peer.h"
class PacketPeerUDP : public PacketPeer {
OBJ_TYPE(PacketPeerUDP,PacketPeer);
protected:
static PacketPeerUDP* (*_create)();
static void _bind_methods();
int _get_packet_address() const;
String _get_packet_ip() const;
virtual Error _set_send_address(const String& p_address,int p_port);
public:
virtual Error listen(int p_port,int p_recv_buffer_size=65536)=0;
virtual void close()=0;
virtual Error wait()=0;
virtual bool is_listening() const=0;
virtual IP_Address get_packet_address() const=0;
virtual int get_packet_port() const=0;
virtual void set_send_address(const IP_Address& p_address,int p_port)=0;
static Ref<PacketPeerUDP> create_ref();
static PacketPeerUDP* create();
PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H