godot/platform/x11/export/export.cpp

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#include "export.h"
#include "platform/x11/logo.h"
#include "tools/editor/editor_import_export.h"
#include "scene/resources/texture.h"
void register_x11_exporter() {
Image img(_x11_logo);
Ref<ImageTexture> logo = memnew( ImageTexture );
logo->create_from_image(img);
{
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
exporter->set_binary_extension("");
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exporter->set_release_binary32("linux_x11_32_release");
exporter->set_debug_binary32("linux_x11_32_debug");
exporter->set_release_binary64("linux_x11_64_release");
exporter->set_debug_binary64("linux_x11_64_debug");
exporter->set_name("Linux X11");
exporter->set_logo(logo);
EditorImportExport::get_singleton()->add_export_platform(exporter);
}
}