2014-02-10 01:10:30 +00:00
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#include "export.h"
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#include "platform/x11/logo.h"
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#include "tools/editor/editor_import_export.h"
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#include "scene/resources/texture.h"
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void register_x11_exporter() {
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Image img(_x11_logo);
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Ref<ImageTexture> logo = memnew( ImageTexture );
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logo->create_from_image(img);
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{
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Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
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2015-01-15 18:00:33 +00:00
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exporter->set_binary_extension("");
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2014-02-10 01:10:30 +00:00
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exporter->set_release_binary32("linux_x11_32_release");
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exporter->set_debug_binary32("linux_x11_32_debug");
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exporter->set_release_binary64("linux_x11_64_release");
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exporter->set_debug_binary64("linux_x11_64_debug");
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exporter->set_name("Linux X11");
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exporter->set_logo(logo);
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EditorImportExport::get_singleton()->add_export_platform(exporter);
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}
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}
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