2018-06-26 22:05:11 +00:00
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#ifndef ROOT_MOTION_VIEW_H
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#define ROOT_MOTION_VIEW_H
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#include "scene/3d/visual_instance.h"
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class RootMotionView : public VisualInstance {
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GDCLASS(RootMotionView, VisualInstance)
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public:
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RID immediate;
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NodePath path;
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float cell_size;
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float radius;
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bool use_in_game;
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Color color;
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bool first;
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2018-06-30 22:58:37 +00:00
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bool zero_y;
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2018-06-26 22:05:11 +00:00
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Transform accumulated;
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private:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_animation_path(const NodePath &p_path);
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NodePath get_animation_path() const;
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void set_color(const Color &p_path);
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Color get_color() const;
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void set_cell_size(float p_size);
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float get_cell_size() const;
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void set_radius(float p_radius);
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float get_radius() const;
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2018-06-30 22:58:37 +00:00
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void set_zero_y(bool p_zero_y);
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bool get_zero_y() const;
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2018-06-26 22:05:11 +00:00
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virtual AABB get_aabb() const;
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virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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RootMotionView();
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~RootMotionView();
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};
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#endif // ROOT_MOTION_VIEW_H
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