godot/scene/animation/root_motion_view.h

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#ifndef ROOT_MOTION_VIEW_H
#define ROOT_MOTION_VIEW_H
#include "scene/3d/visual_instance.h"
class RootMotionView : public VisualInstance {
GDCLASS(RootMotionView, VisualInstance)
public:
RID immediate;
NodePath path;
float cell_size;
float radius;
bool use_in_game;
Color color;
bool first;
bool zero_y;
Transform accumulated;
private:
void _notification(int p_what);
static void _bind_methods();
public:
void set_animation_path(const NodePath &p_path);
NodePath get_animation_path() const;
void set_color(const Color &p_path);
Color get_color() const;
void set_cell_size(float p_size);
float get_cell_size() const;
void set_radius(float p_radius);
float get_radius() const;
void set_zero_y(bool p_zero_y);
bool get_zero_y() const;
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
RootMotionView();
~RootMotionView();
};
#endif // ROOT_MOTION_VIEW_H