godot/doc/classes/VisualShaderNodeTransformMult.xml

33 lines
1.3 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
2020-05-03 08:27:36 +00:00
Multiplies [Transform3D] by [Transform3D] within the visual shader graph.
</brief_description>
<description>
A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
The multiplication type to be performed on the transforms. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
Multiplies transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
Multiplies transform [code]b[/code] by the transform [code]a[/code].
</constant>
2019-04-15 12:49:41 +00:00
<constant name="OP_AxB_COMP" value="2" enum="Operator">
Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
2019-04-15 12:49:41 +00:00
</constant>
<constant name="OP_BxA_COMP" value="3" enum="Operator">
Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
2019-04-15 12:49:41 +00:00
</constant>
</constants>
</class>