godot/doc/classes/RDShaderFile.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderFile" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bytecode" qualifiers="const">
<return type="RDShaderBytecode">
</return>
<argument index="0" name="version" type="StringName" default="@&quot;&quot;">
</argument>
<description>
</description>
</method>
<method name="get_version_list" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
</description>
</method>
<method name="set_bytecode">
<return type="void">
</return>
<argument index="0" name="bytecode" type="RDShaderBytecode">
</argument>
<argument index="1" name="version" type="StringName" default="@&quot;&quot;">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>
</class>