godot/doc/classes/LightmapProbe.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapProbe" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Represents a single manually placed probe for dynamic object lighting with [LightmapGI].
</brief_description>
<description>
[LightmapProbe] represents the position of a single manually placed probe for dynamic object lighting with [LightmapGI].
Typically, [LightmapGI] probes are placed automatically by setting [member LightmapGI.generate_probes_subdiv] to a value other than [constant LightmapGI.GENERATE_PROBES_DISABLED]. By creating [LightmapProbe] nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.
</description>
<tutorials>
</tutorials>
</class>