godot/doc/classes/InputEventScreenDrag.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="InputEventScreenDrag" inherits="InputEvent" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Input event type for screen drag events. Only available on mobile devices.
</brief_description>
<description>
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The drag event index in the case of a multi-drag event.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
The drag position.
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
The drag position relative to the previous position (position at the last frame).
</member>
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
The drag speed.
</member>
</members>
<constants>
</constants>
</class>