godot/editor/themes/editor_theme.h

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/**************************************************************************/
/* editor_theme.h */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_THEME_H
#define EDITOR_THEME_H
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#include "scene/resources/theme.h"
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class EditorTheme : public Theme {
GDCLASS(EditorTheme, Theme);
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static Vector<StringName> editor_theme_types;
uint32_t generated_hash = 0;
uint32_t generated_fonts_hash = 0;
uint32_t generated_icons_hash = 0;
public:
virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }
uint32_t get_generated_hash() const { return generated_hash; }
void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }
uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }
void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }
uint32_t get_generated_icons_hash() const { return generated_icons_hash; }
static void initialize();
static void finalize();
};
#endif // EDITOR_THEME_H