godot/modules/openxr/editor/openxr_select_action_dialog.h

68 lines
3.1 KiB
C++
Raw Normal View History

2022-03-16 23:24:47 +00:00
/*************************************************************************/
/* openxr_select_action_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_SELECT_ACTION_DIALOG_H
#define OPENXR_SELECT_ACTION_DIALOG_H
#include "../action_map/openxr_action_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/text_edit.h"
class OpenXRSelectActionDialog : public ConfirmationDialog {
GDCLASS(OpenXRSelectActionDialog, ConfirmationDialog);
private:
Ref<OpenXRActionMap> action_map;
String selected_action;
Dictionary action_buttons;
VBoxContainer *main_vb = nullptr;
ScrollContainer *scroll = nullptr;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void _on_select_action(const String p_action);
void open();
virtual void ok_pressed() override;
OpenXRSelectActionDialog(Ref<OpenXRActionMap> p_action_map);
};
#endif // !OPENXR_SELECT_ACTION_DIALOG_H