2022-04-25 10:14:30 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name= "TextMesh" inherits= "PrimitiveMesh" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
Generate an [PrimitiveMesh] from the text.
</brief_description>
<description >
Generate an [PrimitiveMesh] from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
</description>
<tutorials >
</tutorials>
<members >
<member name= "curve_step" type= "float" setter= "set_curve_step" getter= "get_curve_step" default= "0.5" >
Step (in pixels) used to approximate Bézier curves.
</member>
<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" default= "0.05" >
Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
</member>
<member name= "font" type= "Font" setter= "set_font" getter= "get_font" >
2022-05-09 09:47:10 +00:00
Font configuration used to display text.
2022-04-25 10:14:30 +00:00
</member>
<member name= "font_size" type= "int" setter= "set_font_size" getter= "get_font_size" default= "16" >
Font size of the [TextMesh]'s text.
</member>
<member name= "horizontal_alignment" type= "int" setter= "set_horizontal_alignment" getter= "get_horizontal_alignment" enum= "HorizontalAlignment" default= "1" >
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants.
</member>
<member name= "language" type= "String" setter= "set_language" getter= "get_language" default= """" >
Language code used for text shaping algorithms, if left empty current locale is used instead.
</member>
<member name= "pixel_size" type= "float" setter= "set_pixel_size" getter= "get_pixel_size" default= "0.01" >
The size of one pixel's width on the text to scale it in 3D.
</member>
<member name= "structured_text_bidi_override" type= "int" setter= "set_structured_text_bidi_override" getter= "get_structured_text_bidi_override" enum= "TextServer.StructuredTextParser" default= "0" >
Set BiDi algorithm override for the structured text.
</member>
<member name= "structured_text_bidi_override_options" type= "Array" setter= "set_structured_text_bidi_override_options" getter= "get_structured_text_bidi_override_options" default= "[]" >
Set additional options for BiDi override.
</member>
<member name= "text" type= "String" setter= "set_text" getter= "get_text" default= """" >
The text to generate mesh from.
</member>
<member name= "text_direction" type= "int" setter= "set_text_direction" getter= "get_text_direction" enum= "TextServer.Direction" default= "0" >
Base text writing direction.
</member>
<member name= "uppercase" type= "bool" setter= "set_uppercase" getter= "is_uppercase" default= "false" >
If [code]true[/code], all the text displays as UPPERCASE.
</member>
<member name= "width" type= "float" setter= "set_width" getter= "get_width" default= "500.0" >
Text width (in pixels), used for fill alignment.
</member>
</members>
</class>