godot/thirdparty/wslay/wslay_queue.h

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/*
* Wslay - The WebSocket Library
*
* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WSLAY_QUEUE_H
#define WSLAY_QUEUE_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif /* HAVE_CONFIG_H */
#include <wslay/wslay.h>
struct wslay_queue_entry {
struct wslay_queue_entry *next;
};
struct wslay_queue {
struct wslay_queue_entry *top;
struct wslay_queue_entry **tail;
};
void wslay_queue_init(struct wslay_queue *queue);
void wslay_queue_deinit(struct wslay_queue *queue);
void wslay_queue_push(struct wslay_queue *queue, struct wslay_queue_entry *ent);
void wslay_queue_push_front(struct wslay_queue *queue,
struct wslay_queue_entry *ent);
void wslay_queue_pop(struct wslay_queue *queue);
struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue);
struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue);
int wslay_queue_empty(struct wslay_queue *queue);
#endif /* WSLAY_QUEUE_H */