2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-10-26 15:18:39 +00:00
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/* texture_loader_gles3.h */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2021-09-26 23:07:10 +00:00
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#ifndef TEXTURE_LOADER_OPENGL_H
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#define TEXTURE_LOADER_OPENGL_H
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2014-02-10 01:10:30 +00:00
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2021-10-26 15:18:39 +00:00
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#include "drivers/gles3/rasterizer_platforms.h"
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#ifdef GLES3_BACKEND_ENABLED
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2014-02-10 01:10:30 +00:00
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2020-11-18 18:11:30 +00:00
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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2014-02-10 01:10:30 +00:00
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2020-11-18 18:11:30 +00:00
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class ResourceFormatGLES2Texture : public ResourceFormatLoader {
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2017-03-05 15:44:50 +00:00
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public:
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2021-09-26 23:07:10 +00:00
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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2020-11-18 18:11:30 +00:00
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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2014-02-10 01:10:30 +00:00
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2020-11-18 18:11:30 +00:00
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virtual ~ResourceFormatGLES2Texture() {}
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2014-02-10 01:10:30 +00:00
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};
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2021-10-26 15:18:39 +00:00
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#endif // GLES3_BACKEND_ENABLED
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2021-09-26 23:07:10 +00:00
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#endif // TEXTURE_LOADER_OPENGL_H
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