godot/doc/classes/SegmentShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Segment shape for 2D collisions.
</brief_description>
<description>
Segment shape for 2D collisions. Consists of two points, [code]a[/code] and [code]b[/code].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_a" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the first point's position.
</description>
</method>
<method name="get_b" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the second point's position.
</description>
</method>
<method name="set_a">
<return type="void">
</return>
<argument index="0" name="a" type="Vector2">
</argument>
<description>
Set the first point's position.
</description>
</method>
<method name="set_b">
<return type="void">
</return>
<argument index="0" name="b" type="Vector2">
</argument>
<description>
Set the second point's position.
</description>
</method>
</methods>
<members>
<member name="a" type="Vector2" setter="set_a" getter="get_a">
The segment's first point position.
</member>
<member name="b" type="Vector2" setter="set_b" getter="get_b">
The segment's second point position.
</member>
</members>
<constants>
</constants>
</class>