godot/doc/classes/VisualScriptWhile.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
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Conditional loop.
</brief_description>
<description>
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Loops while a condition is [code]true[/code]. Execution continues out the [code]exit[/code] Sequence port when the loop terminates.
[b]Input Ports:[/b]
- Sequence: [code]while(cond)[/code]
- Data (bool): [code]cond[/code]
[b]Output Ports:[/b]
- Sequence: [code]repeat[/code]
- Sequence: [code]exit[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>