godot/modules/denoise/resource_to_cpp.py

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#!/usr/bin/env python
## ======================================================================== ##
## Copyright 2009-2019 Intel Corporation ##
## ##
## Licensed under the Apache License, Version 2.0 (the "License"); ##
## you may not use this file except in compliance with the License. ##
## You may obtain a copy of the License at ##
## ##
## http://www.apache.org/licenses/LICENSE-2.0 ##
## ##
## Unless required by applicable law or agreed to in writing, software ##
## distributed under the License is distributed on an "AS IS" BASIS, ##
## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ##
## See the License for the specific language governing permissions and ##
## limitations under the License. ##
## ======================================================================== ##
import os
from array import array
# Generates a C++ file from the specified binary resource file
def generate(in_path, out_path):
namespace = "oidn::weights"
scopes = namespace.split("::")
file_name = os.path.basename(in_path)
var_name = os.path.splitext(file_name)[0]
with open(in_path, "rb") as in_file, open(out_path, "w") as out_file:
# Header
out_file.write("// Generated from: %s\n" % file_name)
out_file.write("#include <cstddef>\n\n")
# Open the namespaces
for s in scopes:
out_file.write("namespace %s {\n" % s)
if scopes:
out_file.write("\n")
# Read the file
in_data = array("B", in_file.read())
# Write the size
out_file.write("//const size_t %s_size = %d;\n\n" % (var_name, len(in_data)))
# Write the data
out_file.write("unsigned char %s[] = {" % var_name)
for i in range(len(in_data)):
c = in_data[i]
if i > 0:
out_file.write(",")
if (i + 1) % 20 == 1:
out_file.write("\n")
out_file.write("%d" % c)
out_file.write("\n};\n")
# Close the namespaces
if scopes:
out_file.write("\n")
for scope in reversed(scopes):
out_file.write("} // namespace %s\n" % scope)
def tza_to_cpp(target, source, env):
for x in zip(source, target):
generate(str(x[0]), str(x[1]))