2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-02-14 13:18:53 +00:00
<class name= "CollisionShape3D" inherits= "Node3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 20:42:36 +00:00
<brief_description >
Node that represents collision shape data in 3D space.
</brief_description>
<description >
2022-08-23 16:35:47 +00:00
Editor facility for creating and editing collision shapes in 3D space. Set the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object.
2022-10-24 17:07:26 +00:00
[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2021-11-15 09:43:07 +00:00
<link title= "Physics introduction" > $DOCS_URL/tutorials/physics/physics_introduction.html</link>
2020-10-01 08:34:47 +00:00
<link title= "3D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/126</link>
<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
2020-08-05 08:51:41 +00:00
<method name= "make_convex_from_siblings" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2017-09-12 20:42:36 +00:00
<description >
2020-03-30 16:22:57 +00:00
Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "resource_changed" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2022-08-06 18:11:48 +00:00
<param index= "0" name= "resource" type= "Resource" />
2017-09-12 20:42:36 +00:00
<description >
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>
</method>
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" default= "false" >
2017-09-12 20:42:36 +00:00
A disabled collision shape has no effect in the world.
</member>
2020-03-30 16:22:57 +00:00
<member name= "shape" type= "Shape3D" setter= "set_shape" getter= "get_shape" >
2017-09-12 20:42:36 +00:00
The actual shape owned by this collision shape.
</member>
</members>
</class>