godot/thirdparty/embree/common/simd/varying.h

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../sys/platform.h"
namespace embree
{
/* Varying numeric types */
template<int N>
struct vfloat_impl
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{
union { float f[N]; int i[N]; };
__forceinline const float& operator [](size_t index) const { assert(index < N); return f[index]; }
__forceinline float& operator [](size_t index) { assert(index < N); return f[index]; }
};
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template<int N>
struct vdouble_impl
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{
union { double f[N]; long long i[N]; };
__forceinline const double& operator [](size_t index) const { assert(index < N); return f[index]; }
__forceinline double& operator [](size_t index) { assert(index < N); return f[index]; }
};
template<int N>
struct vint_impl
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{
int i[N];
__forceinline const int& operator [](size_t index) const { assert(index < N); return i[index]; }
__forceinline int& operator [](size_t index) { assert(index < N); return i[index]; }
};
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template<int N>
struct vuint_impl
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{
unsigned int i[N];
__forceinline const unsigned int& operator [](size_t index) const { assert(index < N); return i[index]; }
__forceinline unsigned int& operator [](size_t index) { assert(index < N); return i[index]; }
};
template<int N>
struct vllong_impl
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{
long long i[N];
__forceinline const long long& operator [](size_t index) const { assert(index < N); return i[index]; }
__forceinline long long& operator [](size_t index) { assert(index < N); return i[index]; }
};
/* Varying bool types */
template<int N> struct vboolf_impl { int i[N]; }; // for float/int
template<int N> struct vboold_impl { long long i[N]; }; // for double/long long
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/* Varying size constants */
#if defined(__AVX512VL__) // SKX
const int VSIZEX = 8; // default size
const int VSIZEL = 16; // large size
#elif defined(__AVX__)
const int VSIZEX = 8;
const int VSIZEL = 8;
#else
const int VSIZEX = 4;
const int VSIZEL = 4;
#endif
template<int N>
struct vtypes {
using vbool = vboolf_impl<N>;
using vboolf = vboolf_impl<N>;
using vboold = vboold_impl<N>;
using vint = vint_impl<N>;
using vuint = vuint_impl<N>;
using vllong = vllong_impl<N>;
using vfloat = vfloat_impl<N>;
using vdouble = vdouble_impl<N>;
};
template<>
struct vtypes<1> {
using vbool = bool;
using vboolf = bool;
using vboold = bool;
using vint = int;
using vuint = unsigned int;
using vllong = long long;
using vfloat = float;
using vdouble = double;
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};
/* Aliases to default types */
template<int N> using vbool = typename vtypes<N>::vbool;
template<int N> using vboolf = typename vtypes<N>::vboolf;
template<int N> using vboold = typename vtypes<N>::vboold;
template<int N> using vint = typename vtypes<N>::vint;
template<int N> using vuint = typename vtypes<N>::vuint;
template<int N> using vllong = typename vtypes<N>::vllong;
template<int N> using vreal = typename vtypes<N>::vfloat;
template<int N> using vfloat = typename vtypes<N>::vfloat;
template<int N> using vdouble = typename vtypes<N>::vdouble;
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/* 4-wide shortcuts */
typedef vfloat<4> vfloat4;
typedef vdouble<4> vdouble4;
typedef vreal<4> vreal4;
typedef vint<4> vint4;
typedef vuint<4> vuint4;
typedef vllong<4> vllong4;
typedef vbool<4> vbool4;
typedef vboolf<4> vboolf4;
typedef vboold<4> vboold4;
/* 8-wide shortcuts */
typedef vfloat<8> vfloat8;
typedef vdouble<8> vdouble8;
typedef vreal<8> vreal8;
typedef vint<8> vint8;
typedef vuint<8> vuint8;
typedef vllong<8> vllong8;
typedef vbool<8> vbool8;
typedef vboolf<8> vboolf8;
typedef vboold<8> vboold8;
/* 16-wide shortcuts */
typedef vfloat<16> vfloat16;
typedef vdouble<16> vdouble16;
typedef vreal<16> vreal16;
typedef vint<16> vint16;
typedef vuint<16> vuint16;
typedef vllong<16> vllong16;
typedef vbool<16> vbool16;
typedef vboolf<16> vboolf16;
typedef vboold<16> vboold16;
/* Default shortcuts */
typedef vfloat<VSIZEX> vfloatx;
typedef vdouble<VSIZEX> vdoublex;
typedef vreal<VSIZEX> vrealx;
typedef vint<VSIZEX> vintx;
typedef vuint<VSIZEX> vuintx;
typedef vllong<VSIZEX> vllongx;
typedef vbool<VSIZEX> vboolx;
typedef vboolf<VSIZEX> vboolfx;
typedef vboold<VSIZEX> vbooldx;
}