godot/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd

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extends Node
func test():
# Create the required node structure.
var hello = Node.new()
hello.name = "Hello"
@warning_ignore("unsafe_call_argument")
add_child(hello)
var world = Node.new()
world.name = "World"
@warning_ignore("unsafe_call_argument")
hello.add_child(world)
# All the ways of writing node paths below with the `$` operator are valid.
# Results are assigned to variables to avoid warnings.
var __ = $Hello
__ = $"Hello"
__ = $Hello/World
__ = $"Hello/World"
__ = $"Hello/.."
__ = $"Hello/../Hello/World"