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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TextureRect" inherits= "Control" category= "Core" version= "3.0-alpha" >
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<brief_description >
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Draws a sprite or a texture inside a User Interface. The texture can tile or not.
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</brief_description>
<description >
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Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_stretch_mode" qualifiers= "const" >
<return type= "int" enum= "TextureRect.StretchMode" >
</return>
<description >
</description>
</method>
<method name= "get_texture" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
</description>
</method>
<method name= "has_expand" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
</description>
</method>
<method name= "set_expand" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_stretch_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "stretch_mode" type= "int" enum= "TextureRect.StretchMode" >
</argument>
<description >
</description>
</method>
<method name= "set_texture" >
<return type= "void" >
</return>
<argument index= "0" name= "texture" type= "Texture" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "expand" type= "bool" setter= "set_expand" getter= "has_expand" >
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If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
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</member>
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<member name= "stretch_mode" type= "int" setter= "set_stretch_mode" getter= "get_stretch_mode" enum= "TextureRect.StretchMode" >
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Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
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</member>
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<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
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The node's [Texture] resource.
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</member>
</members>
<constants >
<constant name= "STRETCH_SCALE_ON_EXPAND" value= "0" >
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Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
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</constant>
<constant name= "STRETCH_SCALE" value= "1" >
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Scale to fit the node's bounding rectangle.
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</constant>
<constant name= "STRETCH_TILE" value= "2" >
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Tile inside the node's bounding rectangle.
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</constant>
<constant name= "STRETCH_KEEP" value= "3" >
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The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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</constant>
<constant name= "STRETCH_KEEP_CENTERED" value= "4" >
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The texture keeps its original size and stays centered in the node's bounding rectangle.
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</constant>
<constant name= "STRETCH_KEEP_ASPECT" value= "5" >
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Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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</constant>
<constant name= "STRETCH_KEEP_ASPECT_CENTERED" value= "6" >
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Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
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</constant>
<constant name= "STRETCH_KEEP_ASPECT_COVERED" value= "7" >
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Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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</constant>
</constants>
</class>