godot/modules/svg/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
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# Thirdparty source files
thirdparty_dir = "#thirdparty/nanosvg/"
thirdparty_sources = ["nanosvg.cc"]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir])
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["SVG_ENABLED"])
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env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
env_svg.add_source_files(env.modules_sources, "*.cpp")