2018-07-26 09:56:21 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2019-04-01 10:33:56 +00:00
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<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2">
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2018-07-26 09:56:21 +00:00
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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2019-09-24 11:34:03 +00:00
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<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
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2019-06-29 10:38:01 +00:00
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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2018-07-26 09:56:21 +00:00
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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</constant>
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<constant name="OP_3x3_AxB" value="2" enum="Operator">
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</constant>
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<constant name="OP_3x3_BxA" value="3" enum="Operator">
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</constant>
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</constants>
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</class>
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