2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2021-01-01 19:13:46 +00:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#include "shader.h"
|
2020-11-09 13:53:05 +00:00
|
|
|
|
2021-06-11 12:51:48 +00:00
|
|
|
#include "core/io/file_access.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
#include "scene/scene_string_names.h"
|
2020-03-27 18:21:27 +00:00
|
|
|
#include "servers/rendering/shader_language.h"
|
|
|
|
#include "servers/rendering_server.h"
|
2017-03-05 15:44:50 +00:00
|
|
|
#include "texture.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
Shader::Mode Shader::get_mode() const {
|
2015-06-07 01:06:58 +00:00
|
|
|
return mode;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Shader::set_code(const String &p_code) {
|
2017-04-07 02:36:37 +00:00
|
|
|
String type = ShaderLanguage::get_shader_type(p_code);
|
|
|
|
|
|
|
|
if (type == "canvas_item") {
|
|
|
|
mode = MODE_CANVAS_ITEM;
|
|
|
|
} else if (type == "particles") {
|
|
|
|
mode = MODE_PARTICLES;
|
2019-09-15 09:58:38 +00:00
|
|
|
} else if (type == "sky") {
|
|
|
|
mode = MODE_SKY;
|
2017-04-07 02:36:37 +00:00
|
|
|
} else {
|
|
|
|
mode = MODE_SPATIAL;
|
|
|
|
}
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
RenderingServer::get_singleton()->shader_set_code(shader, p_code);
|
2017-03-05 15:44:50 +00:00
|
|
|
params_cache_dirty = true;
|
2018-07-14 21:15:42 +00:00
|
|
|
|
|
|
|
emit_changed();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2016-10-03 19:33:42 +00:00
|
|
|
String Shader::get_code() const {
|
2018-07-14 21:15:42 +00:00
|
|
|
_update_shader();
|
2020-03-27 18:21:27 +00:00
|
|
|
return RenderingServer::get_singleton()->shader_get_code(shader);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Shader::get_param_list(List<PropertyInfo> *p_params) const {
|
2018-07-14 21:15:42 +00:00
|
|
|
_update_shader();
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
List<PropertyInfo> local;
|
2020-03-27 18:21:27 +00:00
|
|
|
RenderingServer::get_singleton()->shader_get_param_list(shader, &local);
|
2014-02-10 01:10:30 +00:00
|
|
|
params_cache.clear();
|
2017-03-05 15:44:50 +00:00
|
|
|
params_cache_dirty = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-07-16 03:45:57 +00:00
|
|
|
for (PropertyInfo &pi : local) {
|
2018-07-14 21:15:42 +00:00
|
|
|
if (default_textures.has(pi.name)) { //do not show default textures
|
|
|
|
continue;
|
|
|
|
}
|
2021-08-05 23:31:08 +00:00
|
|
|
String original_name = pi.name;
|
2017-03-05 15:44:50 +00:00
|
|
|
pi.name = "shader_param/" + pi.name;
|
2021-08-05 23:31:08 +00:00
|
|
|
params_cache[pi.name] = original_name;
|
2014-02-10 01:10:30 +00:00
|
|
|
if (p_params) {
|
|
|
|
//small little hack
|
2020-11-09 13:53:05 +00:00
|
|
|
if (pi.type == Variant::RID) {
|
2017-03-05 15:44:50 +00:00
|
|
|
pi.type = Variant::OBJECT;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
p_params->push_back(pi);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RID Shader::get_rid() const {
|
2018-07-14 21:15:42 +00:00
|
|
|
_update_shader();
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
2019-06-11 18:43:37 +00:00
|
|
|
void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
|
2015-01-07 04:45:46 +00:00
|
|
|
if (p_texture.is_valid()) {
|
2017-03-05 15:44:50 +00:00
|
|
|
default_textures[p_param] = p_texture;
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
|
2015-01-07 04:45:46 +00:00
|
|
|
} else {
|
2014-12-21 14:42:44 +00:00
|
|
|
default_textures.erase(p_param);
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID());
|
2015-01-07 04:45:46 +00:00
|
|
|
}
|
2018-07-14 21:15:42 +00:00
|
|
|
|
|
|
|
emit_changed();
|
2014-12-21 14:42:44 +00:00
|
|
|
}
|
|
|
|
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (default_textures.has(p_param)) {
|
2014-12-21 14:42:44 +00:00
|
|
|
return default_textures[p_param];
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2019-06-11 18:43:37 +00:00
|
|
|
return Ref<Texture2D>();
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
|
2020-03-17 06:33:00 +00:00
|
|
|
for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) {
|
2014-12-21 14:42:44 +00:00
|
|
|
r_textures->push_back(E->key());
|
|
|
|
}
|
|
|
|
}
|
2018-09-15 01:54:59 +00:00
|
|
|
|
|
|
|
bool Shader::is_text_shader() const {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Shader::has_param(const StringName &p_param) const {
|
2020-06-04 15:41:10 +00:00
|
|
|
return params_cache.has("shader_param/" + p_param);
|
2016-10-03 19:33:42 +00:00
|
|
|
}
|
2014-12-21 14:42:44 +00:00
|
|
|
|
2018-07-14 21:15:42 +00:00
|
|
|
void Shader::_update_shader() const {
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void Shader::_bind_methods() {
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
|
2014-12-21 14:42:44 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(MODE_SPATIAL);
|
|
|
|
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
|
|
|
|
BIND_ENUM_CONSTANT(MODE_PARTICLES);
|
2019-09-15 09:58:38 +00:00
|
|
|
BIND_ENUM_CONSTANT(MODE_SKY);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-04-07 02:36:37 +00:00
|
|
|
Shader::Shader() {
|
2020-03-27 18:21:27 +00:00
|
|
|
shader = RenderingServer::get_singleton()->shader_create();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Shader::~Shader() {
|
2020-03-27 18:21:27 +00:00
|
|
|
RenderingServer::get_singleton()->free(shader);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-12-26 16:52:09 +00:00
|
|
|
////////////
|
|
|
|
|
2021-02-11 17:18:45 +00:00
|
|
|
RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (r_error) {
|
2017-12-26 16:52:09 +00:00
|
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-12-26 16:52:09 +00:00
|
|
|
|
|
|
|
Ref<Shader> shader;
|
2021-06-17 22:03:09 +00:00
|
|
|
shader.instantiate();
|
2017-12-26 16:52:09 +00:00
|
|
|
|
|
|
|
Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
|
|
|
|
|
|
|
|
String str;
|
|
|
|
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
|
|
|
|
|
|
|
shader->set_code(str);
|
|
|
|
|
2020-05-14 14:41:43 +00:00
|
|
|
if (r_error) {
|
2017-12-26 16:52:09 +00:00
|
|
|
*r_error = OK;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-12-26 16:52:09 +00:00
|
|
|
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
|
2021-03-24 18:50:41 +00:00
|
|
|
p_extensions->push_back("gdshader");
|
2017-12-26 16:52:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
|
|
|
|
return (p_type == "Shader");
|
|
|
|
}
|
|
|
|
|
|
|
|
String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
|
|
|
|
String el = p_path.get_extension().to_lower();
|
2021-03-24 18:50:41 +00:00
|
|
|
if (el == "gdshader") {
|
2017-12-26 16:52:09 +00:00
|
|
|
return "Shader";
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-12-26 16:52:09 +00:00
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
|
|
Ref<Shader> shader = p_resource;
|
|
|
|
ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
|
|
|
|
String source = shader->get_code();
|
|
|
|
|
|
|
|
Error err;
|
|
|
|
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
|
|
|
2019-09-25 08:28:50 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'.");
|
2017-12-26 16:52:09 +00:00
|
|
|
|
|
|
|
file->store_string(source);
|
|
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
|
|
memdelete(file);
|
|
|
|
return ERR_CANT_CREATE;
|
|
|
|
}
|
|
|
|
file->close();
|
|
|
|
memdelete(file);
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
2018-09-15 01:54:59 +00:00
|
|
|
if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
|
|
|
|
if (shader->is_text_shader()) {
|
2021-03-24 18:50:41 +00:00
|
|
|
p_extensions->push_back("gdshader");
|
2018-09-15 01:54:59 +00:00
|
|
|
}
|
2017-12-26 16:52:09 +00:00
|
|
|
}
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-12-26 16:52:09 +00:00
|
|
|
bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
|
2018-07-14 21:15:42 +00:00
|
|
|
return p_resource->get_class_name() == "Shader"; //only shader, not inherited
|
2017-12-26 16:52:09 +00:00
|
|
|
}
|