godot/editor/icons/icon_inverse_kinematics.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
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<circle cx="3" cy="1039.4" r="2" fill="#fc9c9c"/>
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<circle cx="11" cy="1039.4" r="2" fill="#fc9c9c"/>
<rect x="8" y="1044.4" width="6" height="2" fill="#fc9c9c"/>
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</g>
</svg>