2023-01-10 14:26:54 +00:00
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/**************************************************************************/
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/* android_keys_utils.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2020-03-25 16:00:37 +00:00
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#include "android_keys_utils.h"
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2022-07-10 11:32:01 +00:00
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unsigned int godot_code_from_android_code(unsigned int p_code) {
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for (int i = 0; android_godot_code_pairs[i].android_code != AKEYCODE_MAX; i++) {
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if (android_godot_code_pairs[i].android_code == p_code) {
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return android_godot_code_pairs[i].godot_code;
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2020-03-25 16:00:37 +00:00
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}
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}
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return KEY_UNKNOWN;
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}
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2022-07-10 11:32:01 +00:00
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unsigned int godot_code_from_unicode(unsigned int p_code) {
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unsigned int code = p_code;
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if (code > 0xFF) {
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return KEY_UNKNOWN;
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}
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// Known control codes.
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if (code == '\b') { // 0x08
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return KEY_BACKSPACE;
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}
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if (code == '\t') { // 0x09
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return KEY_TAB;
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}
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if (code == '\n') { // 0x0A
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return KEY_ENTER;
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}
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if (code == 0x1B) {
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return KEY_ESCAPE;
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}
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if (code == 0x7F) {
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return KEY_DELETE;
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}
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// Unknown control codes.
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if (code <= 0x1F || (code >= 0x80 && code <= 0x9F)) {
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return KEY_UNKNOWN;
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}
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// Convert to uppercase.
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if (code >= 'a' && code <= 'z') { // 0x61 - 0x7A
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code -= ('a' - 'A');
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}
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if (code >= u'à' && code <= u'ö') { // 0xE0 - 0xF6
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code -= (u'à' - u'À'); // 0xE0 - 0xC0
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}
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if (code >= u'ø' && code <= u'þ') { // 0xF8 - 0xFF
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code -= (u'ø' - u'Ø'); // 0xF8 - 0xD8
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}
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return code;
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}
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