godot/thirdparty/mbedtls/patches/windows-arm64-hardclock.diff

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diff --git a/thirdparty/mbedtls/library/timing.c b/thirdparty/mbedtls/library/timing.c
index 6c14a4fd01..151292e325 100644
--- a/thirdparty/mbedtls/library/timing.c
+++ b/thirdparty/mbedtls/library/timing.c
@@ -190,8 +190,10 @@ unsigned long mbedtls_timing_hardclock( void )
#endif /* !HAVE_HARDCLOCK && MBEDTLS_HAVE_ASM &&
__GNUC__ && __ia64__ */
-#if !defined(HAVE_HARDCLOCK) && defined(_MSC_VER) && \
+// -- GODOT start --
+#if !defined(HAVE_HARDCLOCK) && defined(_WIN32) && \
!defined(EFIX64) && !defined(EFI32)
+// -- GODOT end --
#define HAVE_HARDCLOCK