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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "TextureProgress" inherits= "Range" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
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Textured progress bar.
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</brief_description>
<description >
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A [ProgressBar] that uses textures to display fill percentage. Can be set to linear or radial mode.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_fill_degrees" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_fill_mode" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_nine_patch_stretch" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Returns true if textures are stretched as nine-patches or false otherwise.
</description>
</method>
<method name= "get_over_texture" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
</description>
</method>
<method name= "get_progress_texture" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
</description>
</method>
<method name= "get_radial_center_offset" >
<return type= "Vector2" >
</return>
<description >
</description>
</method>
<method name= "get_radial_initial_angle" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_stretch_margin" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "margin" type= "int" enum= "Margin" >
</argument>
<description >
Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
</description>
</method>
<method name= "get_under_texture" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
</description>
</method>
<method name= "set_fill_degrees" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_fill_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_nine_patch_stretch" >
<return type= "void" >
</return>
<argument index= "0" name= "stretch" type= "bool" >
</argument>
<description >
Set if textures should be stretched as nine-patches.
</description>
</method>
<method name= "set_over_texture" >
<return type= "void" >
</return>
<argument index= "0" name= "tex" type= "Texture" >
</argument>
<description >
</description>
</method>
<method name= "set_progress_texture" >
<return type= "void" >
</return>
<argument index= "0" name= "tex" type= "Texture" >
</argument>
<description >
</description>
</method>
<method name= "set_radial_center_offset" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "Vector2" >
</argument>
<description >
</description>
</method>
<method name= "set_radial_initial_angle" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_stretch_margin" >
<return type= "void" >
</return>
<argument index= "0" name= "margin" type= "int" enum= "Margin" >
</argument>
<argument index= "1" name= "value" type= "int" >
</argument>
<description >
Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
</description>
</method>
<method name= "set_under_texture" >
<return type= "void" >
</return>
<argument index= "0" name= "tex" type= "Texture" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "fill_mode" type= "int" setter= "set_fill_mode" getter= "get_fill_mode" >
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The fill direction. Uses FILL_* constants.
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</member>
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<member name= "nine_patch_stretch" type= "bool" setter= "set_nine_patch_stretch" getter= "get_nine_patch_stretch" >
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If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code]
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</member>
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<member name= "radial_center_offset" type= "Vector2" setter= "set_radial_center_offset" getter= "get_radial_center_offset" >
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The offset amount for radial mode.
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</member>
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<member name= "radial_fill_degrees" type= "float" setter= "set_fill_degrees" getter= "get_fill_degrees" >
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The amount of the texture to use for radial mode.
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</member>
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<member name= "radial_initial_angle" type= "float" setter= "set_radial_initial_angle" getter= "get_radial_initial_angle" >
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Start angle for radial mode.
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</member>
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<member name= "stretch_margin_bottom" type= "int" setter= "set_stretch_margin" getter= "get_stretch_margin" >
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Nine-patch texture offset for bottom margin.
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</member>
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<member name= "stretch_margin_left" type= "int" setter= "set_stretch_margin" getter= "get_stretch_margin" >
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Nine-patch texture offset for left margin.
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</member>
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<member name= "stretch_margin_right" type= "int" setter= "set_stretch_margin" getter= "get_stretch_margin" >
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Nine-patch texture offset for right margin.
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</member>
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<member name= "stretch_margin_top" type= "int" setter= "set_stretch_margin" getter= "get_stretch_margin" >
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Nine-patch texture offset for top margin.
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</member>
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<member name= "texture_over" type= "Texture" setter= "set_over_texture" getter= "get_over_texture" >
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The [Texture] that will be drawn over the progress bar.
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</member>
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<member name= "texture_progress" type= "Texture" setter= "set_progress_texture" getter= "get_progress_texture" >
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The [Texture] used to display [code]value[/code].
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</member>
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<member name= "texture_under" type= "Texture" setter= "set_under_texture" getter= "get_under_texture" >
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The [Texture] that will be drawn under the progress bar.
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</member>
</members>
<constants >
<constant name= "FILL_LEFT_TO_RIGHT" value= "0" >
</constant>
<constant name= "FILL_RIGHT_TO_LEFT" value= "1" >
</constant>
<constant name= "FILL_TOP_TO_BOTTOM" value= "2" >
</constant>
<constant name= "FILL_BOTTOM_TO_TOP" value= "3" >
</constant>
<constant name= "FILL_CLOCKWISE" value= "4" >
</constant>
<constant name= "FILL_COUNTER_CLOCKWISE" value= "5" >
</constant>
</constants>
</class>