2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 12:40:43 +00:00
<class name= "InputEventMouse" inherits= "InputEventWithModifiers" category= "Core" version= "3.1" >
2017-09-12 20:42:36 +00:00
<brief_description >
Base input event type for mouse events.
</brief_description>
<description >
2018-01-18 20:37:17 +00:00
Stores general mouse events information.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2018-11-05 07:46:27 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "button_mask" type= "int" setter= "set_button_mask" getter= "get_button_mask" >
2017-11-15 17:45:34 +00:00
Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "global_position" type= "Vector2" setter= "set_global_position" getter= "get_global_position" >
2017-10-15 22:07:13 +00:00
Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "position" type= "Vector2" setter= "set_position" getter= "get_position" >
2018-01-18 20:37:17 +00:00
Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>