godot/platform/android/detect.py

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import os
import sys
import string
import platform
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def is_active():
return True
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def get_name():
return "Android"
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def can_build():
import os
if (not os.environ.has_key("ANDROID_NDK_ROOT")):
return False
return True
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def get_opts():
return [
('ANDROID_NDK_ROOT', 'the path to Android NDK',
os.environ.get("ANDROID_NDK_ROOT", 0)),
('ndk_platform', 'compile for platform: (android-<api> , example: android-18)', "android-18"),
('android_arch', 'select compiler architecture: (armv7/armv6/x86)', "armv7"),
('android_neon', 'enable neon (armv7 only)', "yes"),
('android_stl', 'enable STL support in android port (for modules)', "no")
]
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def get_flags():
return [
('tools', 'no'),
]
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def create(env):
tools = env['TOOLS']
if "mingw" in tools:
tools.remove('mingw')
if "applelink" in tools:
tools.remove("applelink")
env.Tool('gcc')
return env.Clone(tools=tools)
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def configure(env):
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
import os
if (os.name == "nt"):
import subprocess
def mySubProcess(cmdline, env):
# print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
rv = 0
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess(cmdline, env)
return rv
env['SPAWN'] = mySpawn
ndk_platform = env['ndk_platform']
if env['android_arch'] not in ['armv7', 'armv6', 'x86']:
env['android_arch'] = 'armv7'
if env['android_arch'] == 'x86':
env["x86_libtheora_opt_gcc"] = True
if env['PLATFORM'] == 'win32':
env.Tool('gcc')
env['SHLIBSUFFIX'] = '.so'
neon_text = ""
if env["android_arch"] == "armv7" and env['android_neon'] == 'yes':
neon_text = " (with neon)"
print("Godot Android!!!!! (" + env['android_arch'] + ")" + neon_text)
env.Append(CPPPATH=['#platform/android'])
if env['android_arch'] == 'x86':
env.extra_suffix = ".x86" + env.extra_suffix
target_subpath = "x86-4.9"
abi_subpath = "i686-linux-android"
arch_subpath = "x86"
elif env['android_arch'] == 'armv6':
env.extra_suffix = ".armv6" + env.extra_suffix
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi"
elif env["android_arch"] == "armv7":
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi-v7a"
if env['android_neon'] == 'yes':
env.extra_suffix = ".armv7.neon" + env.extra_suffix
else:
env.extra_suffix = ".armv7" + env.extra_suffix
mt_link = True
if (sys.platform.startswith("linux")):
host_subpath = "linux-x86_64"
elif (sys.platform.startswith("darwin")):
host_subpath = "darwin-x86_64"
elif (sys.platform.startswith('win')):
if (platform.machine().endswith('64')):
host_subpath = "windows-x86_64"
else:
mt_link = False
host_subpath = "windows"
compiler_path = env["ANDROID_NDK_ROOT"] + \
"/toolchains/llvm/prebuilt/" + host_subpath + "/bin"
gcc_toolchain_path = env["ANDROID_NDK_ROOT"] + \
"/toolchains/" + target_subpath + "/prebuilt/" + host_subpath
tools_path = gcc_toolchain_path + "/" + abi_subpath + "/bin"
# For Clang to find NDK tools in preference of those system-wide
env.PrependENVPath('PATH', tools_path)
env['CC'] = compiler_path + '/clang'
env['CXX'] = compiler_path + '/clang++'
env['AR'] = tools_path + "/ar"
env['RANLIB'] = tools_path + "/ranlib"
env['AS'] = tools_path + "/as"
if env['android_arch'] == 'x86':
env['ARCH'] = 'arch-x86'
else:
env['ARCH'] = 'arch-arm'
sysroot = env["ANDROID_NDK_ROOT"] + \
"/platforms/" + ndk_platform + "/" + env['ARCH']
common_opts = ['-fno-integrated-as', '-gcc-toolchain', gcc_toolchain_path]
env.Append(CPPFLAGS=["-isystem", sysroot + "/usr/include"])
env.Append(CPPFLAGS=string.split(
'-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'))
env.Append(CPPFLAGS=string.split('-DANDROID -DNO_STATVFS -DGLES2_ENABLED'))
env['neon_enabled'] = False
if env['android_arch'] == 'x86':
can_vectorize = True
target_opts = ['-target', 'i686-none-linux-android']
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# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
env.Append(CPPFLAGS=['-mstackrealign'])
elif env["android_arch"] == "armv6":
can_vectorize = False
target_opts = ['-target', 'armv6-none-linux-androideabi']
env.Append(CPPFLAGS=string.split(
'-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'))
elif env["android_arch"] == "armv7":
can_vectorize = True
target_opts = ['-target', 'armv7-none-linux-androideabi']
env.Append(CPPFLAGS=string.split(
'-D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -march=armv7-a -mfloat-abi=softfp'))
if env['android_neon'] == 'yes':
env['neon_enabled'] = True
env.Append(CPPFLAGS=['-mfpu=neon', '-D__ARM_NEON__'])
else:
env.Append(CPPFLAGS=['-mfpu=vfpv3-d16'])
env.Append(CPPFLAGS=target_opts)
env.Append(CPPFLAGS=common_opts)
env.Append(LIBS=['OpenSLES'])
env.Append(LIBS=['EGL', 'OpenSLES', 'android'])
env.Append(LIBS=['log', 'GLESv1_CM', 'GLESv2', 'GLESv3','z'])
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if (sys.platform.startswith("darwin")):
env['SHLIBSUFFIX'] = '.so'
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env['LINKFLAGS'] = ['-shared', '--sysroot=' +
sysroot, '-Wl,--warn-shared-textrel']
env.Append(LINKFLAGS=string.split(
'-Wl,--fix-cortex-a8'))
env.Append(LINKFLAGS=string.split(
'-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now'))
env.Append(LINKFLAGS=string.split(
'-Wl,-soname,libgodot_android.so -Wl,--gc-sections'))
if mt_link:
env.Append(LINKFLAGS=['-Wl,--threads'])
env.Append(LINKFLAGS=target_opts)
env.Append(LINKFLAGS=common_opts)
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + '/toolchains/arm-linux-androideabi-4.9/prebuilt/' +
host_subpath + '/lib/gcc/' + abi_subpath + '/4.9.x'])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] +
'/toolchains/arm-linux-androideabi-4.9/prebuilt/' + host_subpath + '/' + abi_subpath + '/lib'])
if (env["target"].startswith("release")):
env.Append(LINKFLAGS=['-O2'])
env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math',
'-funsafe-math-optimizations', '-fomit-frame-pointer'])
if (can_vectorize):
env.Append(CPPFLAGS=['-ftree-vectorize'])
if (env["target"] == "release_debug"):
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(LINKFLAGS=['-O0'])
env.Append(CPPFLAGS=['-O0', '-D_DEBUG', '-UNDEBUG', '-DDEBUG_ENABLED',
'-DDEBUG_MEMORY_ALLOC', '-g', '-fno-limit-debug-info'])
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env.Append(CPPFLAGS=['-DANDROID_ENABLED',
'-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
if (env["android_arch"] == "armv6" or env["android_arch"] == "armv7"):
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
env.opus_fixed_point = "yes"
if (env['android_stl'] == 'yes'):
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath + "/include"])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] +
"/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath])
env.Append(LIBS=["gnustl_static"])
else:
env.Append(CXXFLAGS=['-fno-rtti', '-fno-exceptions', '-DNO_SAFE_CAST'])
import methods
env.Append(BUILDERS={'GLSL120': env.Builder(
action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(
action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(
action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
env.use_windows_spawn_fix()