godot/tools/editor/array_property_edit.h

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#ifndef ARRAY_PROPERTY_EDIT_H
#define ARRAY_PROPERTY_EDIT_H
#include "scene/main/node.h"
class ArrayPropertyEdit : public Reference {
OBJ_TYPE(ArrayPropertyEdit,Reference);
int page;
ObjectID obj;
StringName property;
String vtypes;
Variant get_array() const;
Variant::Type default_type;
void _notif_change();
void _notif_changev(const String& p_v);
void _set_size(int p_size);
void _set_value(int p_idx,const Variant& p_value);
protected:
static void _bind_methods();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
void edit(Object* p_obj, const StringName& p_prop, Variant::Type p_deftype);
Node *get_node();
ArrayPropertyEdit();
};
#endif // ARRAY_PROPERTY_EDIT_H