2023-01-10 14:26:54 +00:00
/**************************************************************************/
/* safe_refcount.cpp */
/**************************************************************************/
/* This file is part of: */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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2021-02-18 22:31:34 +00:00
# if defined(DEBUG_ENABLED) && !defined(NO_THREADS)
# include "safe_refcount.h"
# include "core/error_macros.h"
// On C++14 we don't have std::atomic::is_always_lockfree, so this is the best we can do
void check_lockless_atomics ( ) {
// Doing the check for the types we actually care about
if ( ! std : : atomic < uint32_t > { } . is_lock_free ( ) | | ! std : : atomic < uint64_t > { } . is_lock_free ( ) | | ! std : : atomic_bool { } . is_lock_free ( ) ) {
WARN_PRINT ( " Your compiler doesn't seem to support lockless atomics. Performance will be degraded. Please consider upgrading to a different or newer compiler. " ) ;
}
}
# endif