godot/misc/scripts/dotnet_format.sh

36 lines
1.3 KiB
Bash
Raw Normal View History

#!/usr/bin/env bash
# This script runs dotnet format on all relevant files in the repo.
# This is the primary script responsible for fixing style violations in C# files.
set -uo pipefail
# Create dummy generated files.
echo "<Project />" > modules/mono/SdkPackageVersions.props
mkdir -p modules/mono/glue/GodotSharp/GodotSharp/Generated
echo "<Project />" > modules/mono/glue/GodotSharp/GodotSharp/Generated/GeneratedIncludes.props
mkdir -p modules/mono/glue/GodotSharp/GodotSharpEditor/Generated
echo "<Project />" > modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/GeneratedIncludes.props
# Loops through all C# projects tracked by Git.
git ls-files -- '*.csproj' \
':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
while read -r f; do
# Run dotnet format.
dotnet format "$f"
done
diff=$(git diff --color)
# If no diff has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the dotnet format style rules.\n"
exit 0
fi
# A diff has been created, notify the user, clean up, and exit.
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
echo "$diff"
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
exit 1