godot/doc/classes/CylinderMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
<brief_description>
Class representing a cylindrical [PrimitiveMesh].
</brief_description>
<description>
Class representing a cylindrical [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius">
Bottom radius of the cylinder. Defaults to 1.0.
</member>
<member name="height" type="float" setter="set_height" getter="get_height">
Full height of the cylinder. Defaults to 2.0.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
Number of radial segments on the cylinder. Defaults to 64.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings">
Number of edge rings along the height of the cylinder. Defaults to 4.
</member>
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius">
Top radius of the cylinder. Defaults to 1.0.
</member>
</members>
<constants>
</constants>
</class>