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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BackBufferCopy" inherits= "Node2D" category= "Core" version= "3.2" >
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<brief_description >
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Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
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</brief_description>
<description >
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Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "copy_mode" type= "int" setter= "set_copy_mode" getter= "get_copy_mode" enum= "BackBufferCopy.CopyMode" >
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Buffer mode. See [enum CopyMode] constants.
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</member>
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<member name= "rect" type= "Rect2" setter= "set_rect" getter= "get_rect" >
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The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT].
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</member>
</members>
<constants >
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<constant name= "COPY_MODE_DISABLED" value= "0" enum= "CopyMode" >
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Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
</constant>
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<constant name= "COPY_MODE_RECT" value= "1" enum= "CopyMode" >
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BackBufferCopy buffers a rectangular region.
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</constant>
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<constant name= "COPY_MODE_VIEWPORT" value= "2" enum= "CopyMode" >
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BackBufferCopy buffers the entire screen.
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</constant>
</constants>
</class>