This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
1c2ac490cf
godot
/
drivers
/
pulseaudio
/
SCsub
6 lines
81 B
Plaintext
Raw
Normal View
History
Unescape
Escape
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 12:44:34 +00:00
Import('env')
drivers: Refactor SCsub and drop redundant env_drivers clone The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
2016-10-15 10:39:28 +00:00
env.add_source_files(env.drivers_sources, "*.cpp")
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 12:44:34 +00:00
Export('env')