godot/doc/classes/VisualShaderNodeVectorClamp.xml

16 lines
496 B
XML
Raw Normal View History

2019-04-15 12:49:41 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="3.3">
2019-04-15 12:49:41 +00:00
<brief_description>
Clamps a vector value within the visual shader graph.
2019-04-15 12:49:41 +00:00
</brief_description>
<description>
Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
2019-04-15 12:49:41 +00:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>