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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GDScript" inherits= "Script" version= "3.2" >
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<brief_description >
A script implemented in the GDScript programming language.
</brief_description>
<description >
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A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
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[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/index.html</link>
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</tutorials>
<methods >
<method name= "get_as_byte_code" qualifiers= "const" >
<return type= "PoolByteArray" >
</return>
<description >
Returns byte code for the script source code.
</description>
</method>
<method name= "new" qualifiers= "vararg" >
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<return type= "Variant" >
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</return>
<description >
Returns a new instance of the script.
For example:
[codeblock]
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
[/codeblock]
</description>
</method>
</methods>
<constants >
</constants>
</class>